Template:Jass–Belote card games/Metadata: Difference between revisions

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imported>Hans Adler
("Games Workgroup" -> "Games"; documentation was incomplete so I guessed wrong)
imported>Hans Adler
m (Template:Jass–Belote family/Metadata moved to Template:Jass–Belote card games/Metadata: more descriptive for readers who don't know the games)

Revision as of 10:30, 10 March 2009

The Cluster Move information box. (For Jass–Belote family to Jass–Belote card games)


Some or all of the pages you wish to move to already exist. View the list.

This might not be a problem since they could be redirects (listed in italics at View list link). If there is content on the pages, however, only a constable can finish off this cluster move since a deletion is required.


Create the approval page last!;

Now move the Article. IMPORTANT make sure you select the option to move all subpages too.


Please create the "Approval page". Just click this Approval page link and save the page.

This article is a stub and thus not approved.
Main Article
Discussion
Related Articles  [?]
Bibliography  [?]
External Links  [?]
Citable Version  [?]
 

Click here to edit this metadata using the metadata form.

This is a central location for all information relating to the Jass–Belote family cluster. It is critical to keep this page updated since the {{subpages}} and related templates use this information for the placement of categories and header templates in the cluster. General article properties

pagename = Jass–Belote family
variant = BE
Article size = 22,137 bytes
Cluster subpages

Required for checklist

abc = Jass–Belote
cat_check =
status = 3
underlinked = yes
cleanup =
Workgroup designations:
cat1 = Games
cat2 =
cat3 =
Subworkgroup designations:
sub1=
sub2=
sub3=
Article specific tabs:
tab1=
tab2=
tab3=

Required for the ToApprove template

article url =
subpage url =
cluster =
now =
ToA editor =
ToA editor2 =
ToA editor3 =
ToA editor4 =
date =

Required for the Approved template

The status parameter in the checklist (see above) of approved versions must be set to 0 (zero).
A editor =
A editor2 =
A editor3 =
A editor4 =