The Elder Scrolls IV: Oblivion/Catalogs/Birthsigns: Difference between revisions

From Citizendium
Jump to navigation Jump to search
imported>Drew R. Smith
No edit summary
imported>Drew R. Smith
No edit summary
 
Line 2: Line 2:
! Birthsign !! Features !! Notes
! Birthsign !! Features !! Notes
|-valign="top"
|-valign="top"
|'''Mage'''<br>[[Image:Mage.gif|100px]]
|'''Mage'''<br>[[Image:Mage.gif|border|100px]]
|Magicka +50
|Magicka +50
|Spellcaster essential: reliable
|Spellcaster essential: reliable
|-valign="top"
|-valign="top"
|'''Apprentice'''<br>[[Image:Apprentice.gif|100px]]
|'''Apprentice'''<br>[[Image:Apprentice.gif|border|100px]]
|Magicka +100, Weakness to Magicka 100%
|Magicka +100, Weakness to Magicka 100%
|Spellcaster essential; aggressive.
|Spellcaster essential; aggressive.
|-valign="top"
|-valign="top"
|'''Warrior'''<br>[[Image:Warrior.gif|100px]]
|'''Warrior'''<br>[[Image:Warrior.gif|border|100px]]
|Strength +10, Endurance +10
|Strength +10, Endurance +10
|Perfect fit for fighters; attribute bonuses are always a safe bet.
|Perfect fit for fighters; attribute bonuses are always a<br>safe bet.
|-valign="top"
|-valign="top"
|'''Thief'''<br>[[Image:Thief.gif|100px]]
|'''Thief'''<br>[[Image:Thief.gif|border|100px]]
|Agility +10, Speed +10, Luck +10
|Agility +10, Speed +10, Luck +10
|Best fit for general stealth gameplay or for a generalist.
|Best fit for general stealth gameplay or for a generalist.
|-valign="top"
|-valign="top"
|'''Shadow'''<br>[[Image:Shadow.gif|100px]]
|'''Shadow'''<br>[[Image:Shadow.gif|border|100px]]
|Invisibility (duration 60) once a day
|Invisibility (duration 60) once a day
|Useful for problem-solving; extremely potent for thief and assassin quests; useful often and at all levels.
|Useful for problem-solving; extremely potent for thief<br>and assassin quests; useful often and at all levels.
|-valign="top"
|-valign="top"
|'''Lover'''<br>[[Image:Lover.gif|100px]]
|'''Lover'''<br>[[Image:Lover.gif|border|100px]]
|Paralyze (touch, duration 10) and lose 120 points of Fatigue once a day
|Paralyze (touch, duration 10) and lose 120 points of<br>Fatigue once a day
|Useful for problem-solving; potent; useful often and at all levels.
|Useful for problem-solving; potent; useful often and<br>at all levels.
|-valign="top"
|-valign="top"
|'''Ritual'''<br>[[Image:Ritual.gif|100px]]
|'''Ritual'''<br>[[Image:Ritual.gif|border|100px]]
|Restore Health (magnitude 200, instant) once a day, Turn Undead (magnitude 100, duration 30)
|Restore Health (magnitude 200, instant) once a day, Turn<br>Undead (magnitude 100, duration 30)
|Useful for problem-solving; potent; useful often and at all levels.
|Useful for problem-solving; potent; useful often and at<br>all levels.
|-valign="top"
|-valign="top"
|'''Tower'''<br>[[Image:Tower.gif|100px]]
|'''Tower'''<br>[[Image:Tower.gif|border|100px]]
|Open Average Lock once a day, Reflect Damage (magnitude 5; duration 120)
|Open Average Lock once a day, Reflect Damage<br>(magnitude 5; duration 120)
|Useful for problem-solving; potent, but passive and subtle; useful often and at all levels.
|Useful for problem-solving; potent, but passive and<br>subtle; useful often and at all levels.
|-valign="top"
|-valign="top"
|'''Serpent'''<br>[[Image:Serpent.gif|100px]]
|'''Serpent'''<br>[[Image:Serpent.gif|border|100px]]
|Four effects, all at once, once a day--Damage Health (touch, magnitude 3, duration 20), Dispel (magnitude 90), Cure Poison, Damage Fatigue (self, magnitude 100)
|Four effects, all at once, once a day--Damage Health<br>(touch, magnitude 3, duration 20), Dispel (magnitude 90),<br>Cure Poison, Damage Fatigue (self, magnitude 100)
|Useful for problem-solving; weak; rarely useful, but at all levels.
|Useful for problem-solving; weak; rarely useful, but at<br>all levels.
|-valign="top"
|-valign="top"
|'''Atronach'''<br>[[Image:Atronach.gif|100px]]
|'''Atronach'''<br>[[Image:Atronach.gif|border|100px]]
|Magicka +150, Spell Absorption 50%, no Magicka regeneration
|Magicka +150, Spell Absorption 50%, no Magicka<br>regeneration
|Spellcaster essential; dicey; restoring Magicka is a time sucking chore.
|Spellcaster essential; dicey; restoring Magicka is a time-<br>sucking chore.
|-valign="top"
|-valign="top"
|'''Lady'''<br>[[Image:Lady.gif|100px]]
|'''Lady'''<br>[[Image:Lady.gif|border|100px]]
|Willpower +10, Endurance +10
|Willpower +10, Endurance +10
|Attribute bonuses are always a safe bet, but less useful than Warrior unless your character concept mixes many Willpower and Endurance-based skills.
|Attribute bonuses are always a safe bet, but less useful<br>than Warrior unless your character concept mixes many<br>Willpower and Endurance-based skills.
|-valign="top"
|-valign="top"
|'''Steed'''<br>[[Image:Steed.gif|100px]]
|'''Steed'''<br>[[Image:Steed.gif|border|100px]]
|Speed +20
|Speed +20
|Attribute bonuses are always a safe bet, but Speed only governs Acrobatics, Athletics, and Light Armor, and only Light Armor is useful.
|Attribute bonuses are always a safe bet, but Speed only<br>governs Acrobatics, Athletics, and Light Armor, and<br>only Light Armor is useful.
|-valign="top"
|-valign="top"
|'''Lord'''<br>[[Image:Lord.gif|100px]]
|'''Lord'''<br>[[Image:Lord.gif|border|100px]]
|Restore Health (duration 15, magnitude 6), Weakness to Fire 25% all the time
|Restore Health (duration 15, magnitude 6), Weakness to<br>Fire 25% all the time
|Heal spell is powerful at low levels, remains useful into high levels, but comes with a permanent weakness. Useful for character concept without Restoration.
|Heal spell is powerful at low levels, remains useful into<br>high levels, but comes with a permanent weakness.<br>Useful for character concept without Restoration.
|}
|}

Latest revision as of 07:04, 2 October 2009

Birthsign Features Notes
Mage
Mage.gif
Magicka +50 Spellcaster essential: reliable
Apprentice
Apprentice.gif
Magicka +100, Weakness to Magicka 100% Spellcaster essential; aggressive.
Warrior
Warrior.gif
Strength +10, Endurance +10 Perfect fit for fighters; attribute bonuses are always a
safe bet.
Thief
Thief.gif
Agility +10, Speed +10, Luck +10 Best fit for general stealth gameplay or for a generalist.
Shadow
Shadow.gif
Invisibility (duration 60) once a day Useful for problem-solving; extremely potent for thief
and assassin quests; useful often and at all levels.
Lover
Lover.gif
Paralyze (touch, duration 10) and lose 120 points of
Fatigue once a day
Useful for problem-solving; potent; useful often and
at all levels.
Ritual
Ritual.gif
Restore Health (magnitude 200, instant) once a day, Turn
Undead (magnitude 100, duration 30)
Useful for problem-solving; potent; useful often and at
all levels.
Tower
Tower.gif
Open Average Lock once a day, Reflect Damage
(magnitude 5; duration 120)
Useful for problem-solving; potent, but passive and
subtle; useful often and at all levels.
Serpent
Serpent.gif
Four effects, all at once, once a day--Damage Health
(touch, magnitude 3, duration 20), Dispel (magnitude 90),
Cure Poison, Damage Fatigue (self, magnitude 100)
Useful for problem-solving; weak; rarely useful, but at
all levels.
Atronach
Atronach.gif
Magicka +150, Spell Absorption 50%, no Magicka
regeneration
Spellcaster essential; dicey; restoring Magicka is a time-
sucking chore.
Lady
Lady.gif
Willpower +10, Endurance +10 Attribute bonuses are always a safe bet, but less useful
than Warrior unless your character concept mixes many
Willpower and Endurance-based skills.
Steed
Steed.gif
Speed +20 Attribute bonuses are always a safe bet, but Speed only
governs Acrobatics, Athletics, and Light Armor, and
only Light Armor is useful.
Lord
Lord.gif
Restore Health (duration 15, magnitude 6), Weakness to
Fire 25% all the time
Heal spell is powerful at low levels, remains useful into
high levels, but comes with a permanent weakness.
Useful for character concept without Restoration.