The Elder Scrolls IV: Oblivion/Catalogs/Birthsigns: Difference between revisions
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! Birthsign !! Features !! Notes | ! Birthsign !! Features !! Notes | ||
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|'''Mage'''<br>[[Image:Mage.gif|100px]] | |'''Mage'''<br>[[Image:Mage.gif|border|100px]] | ||
|Magicka +50 | |Magicka +50 | ||
|Spellcaster essential: reliable | |Spellcaster essential: reliable | ||
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|'''Apprentice'''<br>[[Image:Apprentice.gif|100px]] | |'''Apprentice'''<br>[[Image:Apprentice.gif|border|100px]] | ||
|Magicka +100, Weakness to Magicka 100% | |Magicka +100, Weakness to Magicka 100% | ||
|Spellcaster essential; aggressive. | |Spellcaster essential; aggressive. | ||
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|'''Warrior'''<br>[[Image:Warrior.gif|100px]] | |'''Warrior'''<br>[[Image:Warrior.gif|border|100px]] | ||
|Strength +10, Endurance +10 | |Strength +10, Endurance +10 | ||
|Perfect fit for fighters; attribute bonuses are always a safe bet. | |Perfect fit for fighters; attribute bonuses are always a<br>safe bet. | ||
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|'''Thief'''<br>[[Image:Thief.gif|100px]] | |'''Thief'''<br>[[Image:Thief.gif|border|100px]] | ||
|Agility +10, Speed +10, Luck +10 | |Agility +10, Speed +10, Luck +10 | ||
|Best fit for general stealth gameplay or for a generalist. | |Best fit for general stealth gameplay or for a generalist. | ||
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|'''Shadow'''<br>[[Image:Shadow.gif|100px]] | |'''Shadow'''<br>[[Image:Shadow.gif|border|100px]] | ||
|Invisibility (duration 60) once a day | |Invisibility (duration 60) once a day | ||
|Useful for problem-solving; extremely potent for thief and assassin quests; useful often and at all levels. | |Useful for problem-solving; extremely potent for thief<br>and assassin quests; useful often and at all levels. | ||
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|'''Lover'''<br>[[Image:Lover.gif|100px]] | |'''Lover'''<br>[[Image:Lover.gif|border|100px]] | ||
|Paralyze (touch, duration 10) and lose 120 points of Fatigue once a day | |Paralyze (touch, duration 10) and lose 120 points of<br>Fatigue once a day | ||
|Useful for problem-solving; potent; useful often and at all levels. | |Useful for problem-solving; potent; useful often and<br>at all levels. | ||
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|'''Ritual'''<br>[[Image:Ritual.gif|100px]] | |'''Ritual'''<br>[[Image:Ritual.gif|border|100px]] | ||
|Restore Health (magnitude 200, instant) once a day, Turn Undead (magnitude 100, duration 30) | |Restore Health (magnitude 200, instant) once a day, Turn<br>Undead (magnitude 100, duration 30) | ||
|Useful for problem-solving; potent; useful often and at all levels. | |Useful for problem-solving; potent; useful often and at<br>all levels. | ||
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|'''Tower'''<br>[[Image:Tower.gif|100px]] | |'''Tower'''<br>[[Image:Tower.gif|border|100px]] | ||
|Open Average Lock once a day, Reflect Damage (magnitude 5; duration 120) | |Open Average Lock once a day, Reflect Damage<br>(magnitude 5; duration 120) | ||
|Useful for problem-solving; potent, but passive and subtle; useful often and at all levels. | |Useful for problem-solving; potent, but passive and<br>subtle; useful often and at all levels. | ||
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|'''Serpent'''<br>[[Image:Serpent.gif|100px]] | |'''Serpent'''<br>[[Image:Serpent.gif|border|100px]] | ||
|Four effects, all at once, once a day--Damage Health (touch, magnitude 3, duration 20), Dispel (magnitude 90), Cure Poison, Damage Fatigue (self, magnitude 100) | |Four effects, all at once, once a day--Damage Health<br>(touch, magnitude 3, duration 20), Dispel (magnitude 90),<br>Cure Poison, Damage Fatigue (self, magnitude 100) | ||
|Useful for problem-solving; weak; rarely useful, but at all levels. | |Useful for problem-solving; weak; rarely useful, but at<br>all levels. | ||
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|'''Atronach'''<br>[[Image:Atronach.gif|100px]] | |'''Atronach'''<br>[[Image:Atronach.gif|border|100px]] | ||
|Magicka +150, Spell Absorption 50%, no Magicka regeneration | |Magicka +150, Spell Absorption 50%, no Magicka<br>regeneration | ||
|Spellcaster essential; dicey; restoring Magicka is a time sucking chore. | |Spellcaster essential; dicey; restoring Magicka is a time-<br>sucking chore. | ||
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|'''Lady'''<br>[[Image:Lady.gif|100px]] | |'''Lady'''<br>[[Image:Lady.gif|border|100px]] | ||
|Willpower +10, Endurance +10 | |Willpower +10, Endurance +10 | ||
|Attribute bonuses are always a safe bet, but less useful than Warrior unless your character concept mixes many Willpower and Endurance-based skills. | |Attribute bonuses are always a safe bet, but less useful<br>than Warrior unless your character concept mixes many<br>Willpower and Endurance-based skills. | ||
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|'''Steed'''<br>[[Image:Steed.gif|100px]] | |'''Steed'''<br>[[Image:Steed.gif|border|100px]] | ||
|Speed +20 | |Speed +20 | ||
|Attribute bonuses are always a safe bet, but Speed only governs Acrobatics, Athletics, and Light Armor, and only Light Armor is useful. | |Attribute bonuses are always a safe bet, but Speed only<br>governs Acrobatics, Athletics, and Light Armor, and<br>only Light Armor is useful. | ||
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|'''Lord'''<br>[[Image:Lord.gif|100px]] | |'''Lord'''<br>[[Image:Lord.gif|border|100px]] | ||
|Restore Health (duration 15, magnitude 6), Weakness to Fire 25% all the time | |Restore Health (duration 15, magnitude 6), Weakness to<br>Fire 25% all the time | ||
|Heal spell is powerful at low levels, remains useful into high levels, but comes with a permanent weakness. Useful for character concept without Restoration. | |Heal spell is powerful at low levels, remains useful into<br>high levels, but comes with a permanent weakness.<br>Useful for character concept without Restoration. | ||
|} | |} |