Mario (character)/Bibliography: Difference between revisions

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*Chaplin, Heather and Aaron Ruby. 2005. ''Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution''. Chapel Hill, NC: Algonquin Books of Chapel Hill. ISBN 1-56512-346-8
*Chaplin, Heather and Aaron Ruby. 2005. ''Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution''. Chapel Hill, NC: Algonquin Books of Chapel Hill. ISBN 1-56512-346-8


*Kent, Steven L. ''The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World''. New York City: Three Rivers Press ISBN 0-7615-3643-4
*Kent, Steven L. 2001. ''The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World''. New York City: Three Rivers Press ISBN 0-7615-3643-4


*Kohler, Chris. 2004. ''Power-Up: How Japanese Video Games Gave the World an Extra Life''. Indianapolis, IN: Brady Games. ISBN 0-7440-0424-1
*Kohler, Chris. 2004. ''Power-Up: How Japanese Video Games Gave the World an Extra Life''. Indianapolis, IN: Brady Games. ISBN 0-7440-0424-1


*Sheff, David. 1993. ''Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children''. New York City: Random House. ISBN 0-679-40469-4
*Sheff, David. 1993. ''Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children''. New York City: Random House. ISBN 0-679-40469-4

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A list of key readings about Mario (character).
Please sort and annotate in a user-friendly manner. For formatting, consider using automated reference wikification.

Books

None of the books listed below are exclusively about the Mario series, but, as histories of the video game industry and Nintendo's role in it, all cover the games and provide fairly deep historical context for their development and release.

  • Chaplin, Heather and Aaron Ruby. 2005. Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Chapel Hill, NC: Algonquin Books of Chapel Hill. ISBN 1-56512-346-8
  • Kent, Steven L. 2001. The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World. New York City: Three Rivers Press ISBN 0-7615-3643-4
  • Kohler, Chris. 2004. Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, IN: Brady Games. ISBN 0-7440-0424-1
  • Sheff, David. 1993. Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. New York City: Random House. ISBN 0-679-40469-4