The Elder Scrolls IV: Oblivion/Catalogs/Birthsigns
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Birthsign | Features | Notes |
---|---|---|
Mage |
Magicka +50 | Spellcaster essential: reliable |
Apprentice |
Magicka +100, Weakness to Magicka 100% | Spellcaster essential; aggressive. |
Warrior File:Warrior.png |
Strength +10, Endurance +10 | Perfect fit for fighters; attribute bonuses are always a safe bet. |
Thief |
Agility +10, Speed +10, Luck +10 | Best fit for general stealth gameplay or for a generalist. |
Shadow |
Invisibility (duration 60) once a day | Useful for problem-solving; extremely potent for thief and assassin quests; useful often and at all levels. |
Lover |
Paralyze (touch, duration 10) and lose 120 points of Fatigue once a day | Useful for problem-solving; potent; useful often and at all levels. |
Ritual |
Restore Health (magnitude 200, instant) once a day, Turn Undead (magnitude 100, duration 30) | Useful for problem-solving; potent; useful often and at all levels. |
Tower |
Open Average Lock once a day, Reflect Damage (magnitude 5; duration 120) | Useful for problem-solving; potent, but passive and subtle; useful often and at all levels. |
Serpent |
Four effects, all at once, once a day--Damage Health (touch, magnitude 3, duration 20), Dispel (magnitude 90), Cure Poison, Damage Fatigue (self, magnitude 100) | Useful for problem-solving; weak; rarely useful, but at all levels. |
Atronach |
Magicka +150, Spell Absorption 50%, no Magicka regeneration | Spellcaster essential; dicey; restoring Magicka is a time sucking chore. |
Lady |
Willpower +10, Endurance +10 | Attribute bonuses are always a safe bet, but less useful than Warrior unless your character concept mixes many Willpower and Endurance-based skills. |
Steed File:Steed.png |
Speed +20 | Attribute bonuses are always a safe bet, but Speed only governs Acrobatics, Athletics, and Light Armor, and only Light Armor is useful. |
Lord |
Restore Health (duration 15, magnitude 6), Weakness to Fire 25% all the time | Heal spell is powerful at low levels, remains useful into high levels, but comes with a permanent weakness. Useful for character concept without Restoration. |